{"id":5311,"date":"2014-07-11T19:35:46","date_gmt":"2014-07-11T23:35:46","guid":{"rendered":"http:\/\/smugfilm.com\/?p=5311"},"modified":"2014-07-12T01:26:16","modified_gmt":"2014-07-12T05:26:16","slug":"doom-worthy-of-doing-right","status":"publish","type":"post","link":"https:\/\/smugfilm.com\/oldsite\/doom-worthy-of-doing-right\/","title":{"rendered":"&#8216;Doom&#8217;: Worthy Of Doing Right"},"content":{"rendered":"<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5336\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom16.jpg\" alt=\"doom16\" width=\"692\" height=\"424\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom16.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom16-300x183.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\">It is rumored that there will be a new Doom movie.<\/p>\n<p class=\"p1\">I don\u2019t know anything about video games. I buy a new one every winter, just to get me through the cold. Most of them I never bother to finish. It\u2019s just not my medium, I guess. But I know Doom. <a href=\"http:\/\/www.amazon.com\/gp\/product\/B0002IBEJQ?ie=UTF8&amp;camp=1789&amp;creativeASIN=B0002IBEJQ&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Doom<\/a> and <a href=\"http:\/\/www.amazon.com\/gp\/product\/B00005OBQB?ie=UTF8&amp;camp=1789&amp;creativeASIN=B00005OBQB&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Doom II: Hell on Earth<\/a> are two of a very few games to really capture me.<\/p>\n<p class=\"p1\"><span class=\"s1\">There are a lot of reasons to love Doom and Doom II\u2014which, in practical terms, I consider just one long game, sort of like <a href=\"http:\/\/www.amazon.com\/gp\/product\/B000NTPDSW?ie=UTF8&amp;camp=1789&amp;creativeASIN=B000NTPDSW&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Godfather<\/a> and <a href=\"http:\/\/www.amazon.com\/gp\/product\/B000NTPDSW?ie=UTF8&amp;camp=1789&amp;creativeASIN=B000NTPDSW&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Godfather II<\/a>. For one, you run at like 60 miles per hour the whole time. But above all else, I\u2019m an aesthete, so what really gets me are the games\u2019 production design\u2014something we should talk about in light of the upcoming film. I think this is a great opportunity to repair some long-standing damages in the sci-fi horror genre.<\/span><\/p>\n<p><!--more--><\/p>\n<p class=\"p1\"><span class=\"s1\">We already have had a movie version of Doom. <a href=\"http:\/\/www.amazon.com\/gp\/product\/B001M9ELOY?ie=UTF8&amp;camp=1789&amp;creativeASIN=B001M9ELOY&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">It\u2019s from 2005<\/a>, and it\u2019s one of the last gasps of that gritted teeth, nu-metal era sci-fi wave that <a href=\"http:\/\/www.amazon.com\/gp\/product\/B0024FA9IM?ie=UTF8&amp;camp=1789&amp;creativeASIN=B0024FA9IM&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Lost in Space<\/a> and <a href=\"http:\/\/www.amazon.com\/gp\/product\/B001P3SAAI?ie=UTF8&amp;camp=1789&amp;creativeASIN=B001P3SAAI&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Ghosts of Mars<\/a> rode. It stars The Rock and Judge Dredd and it\u2019s actually pretty sweet. The ending, a 15 minute long first-person shooting gallery scene, is one of the more ambitious moments of action cinema in the last decade.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">I have one complaint with Doom 2005, and unfortunately it\u2019s a major one\u2014it looks <em>terrible<\/em>. This problem is a common one with sci-fi horror. God love the genre, but at its core, it\u2019s pretty much guys with guns walking down corridors. Featureless grays and off-whites are a very easy look to stagnate in, and is the death of sci-fi horror\u2014just look at <a href=\"http:\/\/www.amazon.com\/gp\/product\/B00E0KWB58?ie=UTF8&amp;camp=1789&amp;creativeASIN=B00E0KWB58&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Europa Report<\/a> and <a href=\"http:\/\/www.amazon.com\/gp\/product\/B00HF00RIS?ie=UTF8&amp;camp=1789&amp;creativeASIN=B00HF00RIS&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">The Last Days on Mars<\/a>, or the games <a href=\"http:\/\/www.amazon.com\/gp\/product\/B00006C2HA?ie=UTF8&amp;camp=1789&amp;creativeASIN=B00006C2HA&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Doom 3<\/a> and <a href=\"http:\/\/www.amazon.com\/gp\/product\/B000X1TC0U?ie=UTF8&amp;camp=1789&amp;creativeASIN=B000X1TC0U&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Dead Space<\/a>. A character can wander off the set of one of these, into another, and nobody would ever know.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">The military-sci-fi-horror thing began with <a href=\"http:\/\/www.amazon.com\/gp\/product\/B004RE29PO?ie=UTF8&amp;camp=1789&amp;creativeASIN=B004RE29PO&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Aliens<\/a> and its cadre of Space Marines.\u00a0 Aliens is awash in gunmetal corridors and dripping pipes, and it\u2019s terrific. That film has such a strong tactile sense that you really feel a part of it. But few\u2014maybe none\u2014of its successors have done much with that look. At this point, the endless gray corridors are as routine and inexpressive as the generic western towns of 1960s television.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">But Doom is different. Funny enough, the series began life as a licensed Aliens video game. But when the negotiations fell through, it grew from that film\u2019s skeleton into something unique and wonderful.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Doom is about a heavily-armed man fighting demons with a penchant for bloody sacrifice, symmetry, and inscrutable biotechnica. Doom 2005 did a decent enough job preserving the mood of the games, and even retained a few of the amazing creatures, but it made no attempt to evoke the unforgettable look of the games. The most unique and powerful aspect of the source material was cast aside, intentionally made generic and indistinguishable from its peers.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">This is what a door looks like in Doom 2005:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5315\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom1.jpg\" alt=\"doom1\" width=\"692\" height=\"293\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom1.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom1-300x127.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">It\u2019s a perfectly adequate prop\u2014a functional bit of wall with a hinge attached to it. It looks like it opens and closes pretty much as you\u2019d expect. Fine. It succeeds at making you feel nothing.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Here are some doors in Doom and Doom II:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5316\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom3.jpg\" alt=\"doom3\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom3.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom3-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/> <a href=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5317\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom4.jpg\" alt=\"doom4\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom4.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom4-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/a> <a href=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5318\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom2.jpg\" alt=\"doom2\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom2.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom2-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/a><\/p>\n<p class=\"p1\"><span class=\"s1\">What design! From skulls to circuit boards, each is unique, expressive, and speaks to the character of the location and the mood of the game. There\u2019s an unexpected edge to Doom that you don\u2019t get in other corridor-walker games, a real sense that each space you pass through has a personality and a use. Oftentimes, you don\u2019t immediately understand what that use is, which adds a strangeness sorely missing from the genre.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Doom 2005 sanded down this Grand Guignol edge to the games, which featured areas wallpapered in human skin:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5319\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom5.jpg\" alt=\"doom5\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom5.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom5-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\">Or even intestines:<\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5320\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom6.jpg\" alt=\"doom6\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom6.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom6-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">And an overwhelming sense of texture, from circuitry:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5321\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom7.jpg\" alt=\"doom7\" width=\"692\" height=\"426\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom7.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom7-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">To oddly shaped buildings:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5326\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom8.jpg\" alt=\"doom8\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom8.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom8-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">Even some of the level layouts had character:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5327\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom9.jpg\" alt=\"doom9\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom9.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom9-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">One of the quirks of the game engine that added a lot of atmosphere was the way all of the buildings sheared off at the same height. It\u2019s an odd little touch that gives the games a sort of sinister Beksinski-esque vibe:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5328\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom10.jpg\" alt=\"doom10\" width=\"692\" height=\"428\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom10.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom10-300x185.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">And sometimes, Doom will just wild out entirely and give you hanging corpses as far as the eye can see:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5329\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom11.jpg\" alt=\"doom11\" width=\"692\" height=\"424\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom11.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom11-300x183.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">Rooms are unique and centered, some with weird little touches that you never quite forget, like\u00a0<\/span>what even is this? Some sort of lamp made of people, maybe:<\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5330\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom12.jpg\" alt=\"doom12\" width=\"692\" height=\"426\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom12.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom12-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">And there\u2019s a strong sense of spatial relations in the game. Monsters appear above you:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5331\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom13.jpg\" alt=\"doom13\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom13.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom13-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">Across pits:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5332\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom14.jpg\" alt=\"doom14\" width=\"692\" height=\"426\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom14.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom14-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">Or even facing away from you, occupied by their own lives in a space that feels more theirs than yours:<\/span><\/p>\n<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5333\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom15.jpg\" alt=\"doom15\" width=\"692\" height=\"425\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom15.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom15-300x184.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">So please, new Doom movie, just go for it. Make it your own, but make it expressive and crazy and gorgeous and gruesome. Make a Doom movie that looks like the bowels of hell\u2014not one that looks like <a href=\"http:\/\/www.amazon.com\/gp\/product\/B000E5N69S?ie=UTF8&amp;camp=1789&amp;creativeASIN=B000E5N69S&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">House of the Dead II<\/a>. We can\u2019t have another thirty years of low-res xeroxes of Aliens.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p class=\"p1\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-5336\" style=\"border: 4px solid  #000000;\" src=\"http:\/\/smugfilm.com\/wp-content\/uploads\/2014\/07\/doom16.jpg\" alt=\"doom16\" width=\"692\" height=\"424\" srcset=\"https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom16.jpg 692w, https:\/\/smugfilm.com\/oldsite\/..\/wp-content\/uploads\/2014\/07\/doom16-300x183.jpg 300w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/p>\n<p class=\"p1\">It is rumored that there will be a new Doom movie.<\/p>\n<p class=\"p1\">I don\u2019t know anything about video games. I buy a new one every winter, just to get me through the cold. Most of them I never bother to finish. It\u2019s just not my medium, I guess. But I know Doom. <a href=\"http:\/\/www.amazon.com\/gp\/product\/B0002IBEJQ?ie=UTF8&amp;camp=1789&amp;creativeASIN=B0002IBEJQ&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Doom<\/a> and <a href=\"http:\/\/www.amazon.com\/gp\/product\/B00005OBQB?ie=UTF8&amp;camp=1789&amp;creativeASIN=B00005OBQB&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Doom II: Hell on Earth<\/a> are two of a very few games to really capture me.<\/p>\n<p class=\"p1\"><span class=\"s1\">There are a lot of reasons to love Doom and Doom II\u2014which, in practical terms, I consider just one long game, sort of like <a href=\"http:\/\/www.amazon.com\/gp\/product\/B000NTPDSW?ie=UTF8&amp;camp=1789&amp;creativeASIN=B000NTPDSW&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Godfather<\/a> and <a href=\"http:\/\/www.amazon.com\/gp\/product\/B000NTPDSW?ie=UTF8&amp;camp=1789&amp;creativeASIN=B000NTPDSW&amp;linkCode=xm2&amp;tag=smufil-20\" target=\"_blank\">Godfather II<\/a>. For one, you run at like 60 miles per hour the whole time. But above all else, I\u2019m an aesthete, so what really gets me are the games\u2019 production design\u2014something we should talk about in light of the upcoming film. I think this is a great opportunity to repair some long-standing damages in the sci-fi horror genre.<\/span><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,726],"tags":[],"class_list":["post-5311","post","type-post","status-publish","format-standard","hentry","category-allposts","category-johns-essays"],"_links":{"self":[{"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/posts\/5311","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/comments?post=5311"}],"version-history":[{"count":15,"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/posts\/5311\/revisions"}],"predecessor-version":[{"id":5342,"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/posts\/5311\/revisions\/5342"}],"wp:attachment":[{"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/media?parent=5311"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/categories?post=5311"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/smugfilm.com\/oldsite\/wp-json\/wp\/v2\/tags?post=5311"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}