Tag Archives: grace kelly
It’s the home stretch! After this post, I have only ONE Elvis movie left to go!
I’ve thus far neglected to really delve into the historical backdrop for these films—however, it is now 1969, and boy have we come a long way. When Elvis’ first film came out in 1956, he was a mere 21 years old and had just debuted his “Hound Dog/ Don’t Be Cruel” single. Elsewhere in 1956, Norma Jean changed her name to Marilyn Monroe, Eisenhower got his second term, Grace Kelly became a princess, and the Supreme Court declared the Alabama Bus segregation laws illegal.
Now, in 1969, Nixon has become president, Neil Armstrong has taken one small step for man, Woodstock has burst onto the scene, The Beatles recorded Abbey Road, the Manson murders happened, and Don Draper had a zen moment on a California mountaintop.
Though the world has changed, Elvis has largely stayed the same—if you judged America solely by Elvis movies, you’d think we never made it past ’63. These last ones, however, are real wild cards:
Directed by Alfonso Cuarón
Written by Alfonso Cuarón & Jonás Cuarón
The following is a rebuttal to a recent Smug Film review, ‘Gravity: A Lifetime Movie in Space‘. Mild spoilers.
Gotta disagree on all counts.
Let’s go through it. The 3D diorama effect was kind of essential here, because it’s a film in a setting where people are literally thin slices floating on a plane of nothingness. It created strong contrasts between Bullock and the stars, debris and earth, and even the thumb-printed glass of the helmet and the actor’s faces. There’s one moment where a space station, a person, and the Earth are all in frame, separated by hundreds of miles, and all perfectly in focus because of a lack of atmospheric distortion. The 3D made that distance come alive in a way it can’t in 2D. It’s about gulfs, impossible blank gulfs, and that’s why it’s one of the only truly essential uses of 3D I’ve seen yet. About the only other one I can think of is Cave of Forgotten Dreams, which used it to bring out distances of millimeters of depth on a wall. Seems like 3D is at its best when it’s working with the very small or the very large.